- Super Mario Bros Nes Cheat Codes Game Genie
- Super Mario Bros 3 Nes Cheat Codes Game Genie
- Super Mario Bros Cheat Codes Nes Game Genie Play
The following are known Game Genie Codes for Super Mario All-Stars on Super Nintendo (SNES).
This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Bros. On the Game & Watch: Super Mario Bros. Handheld console. These cheats are from the original. Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario Bros. On the NES, with a game help system for those that are stuck Cheats, Hints & Walkthroughs 3DS.
- Super Mario Bros. Codes
- Start “File A” Game With 2 Lives
DFDF-FAAD - Start “File A” Game With 10 Lives
DBDF-FAAD - Start “File A” Game With 50 Lives
7FDF-FAAD - Start “File A” Game With 100 Lives
17DF-FAAD - Infinite Lives
C2C1-D4AA - Infinite Time
6D84-DF03 - 1-Up Worth Nothing
C26B-0FBF - Allows You To Select Any World For “File A”
D5DF-FADD - Jump Lower (Switch Off Effects If You Get Stuck)
CB81-0D02
E281-0D62
3C81-0DA2 - Super Jump
CB81-0D02
EC81-0D62
3C81-0DA2 - Mega-Jump
CB81-0D02
E681-0D62
3C81-0DA2 - Invincibility Does Not Last As Long
D62F-6DAE - Invincibility Lasts Longer
9D2F-6DAE - Timer Starts With 700 Seconds Instead of 400 Seconds
A3AA-DFBD - Mario Is Invincible (You Can Still Die From Falling Down Holes Or Touching The Spinning Fire-Sticks)
292B-67DE - Jump As High As You Want (Release Button to Fall)
D989-0D02 - Ultimate Multi-Jump Code
DD8E-D702 - When You Lose A Life, You Will Automatically Be Warped To The Last Level of The Game (World 8)
9EBE-64DE
D5BE-640E
D5BE-6F6E - Easy Pipes
5DCE-07A3
Note: Pipes you can go down look normal, but pipes you can’t go down are upside-down. - Invincibility Plus
892B-6FDE - Mario Swims Everywhere!
DFB2-AF6E - File A, Starts With 129 Lives
6D0F-FAAD - Star Lets You Be Invincible For About 225 Seconds
EE2F-6DAE - Start On Star World 1-1 (Harder)
17DF-F20D - Changes Game A, To A Two Player Game
17DF-F26D - Graphics Are Pixelized
EE6C-DD02 - Same As The First One But Better
AA6C-DD02 - Similar But Different
556C-DD02 - You Can Fly If You Hold Down The A Button
FE89-0D02 - Run Without Holding The Dash Button
888B-0D02 - Start “File A” Game With 2 Lives
DFDF-FEDD - Start “File A” Game With 10 Lives
DBDF-FEDD - Start “File A” Game With 50 Lives
7FDF-FEDD - Start “File A” Game With 100 Lives
17DF-FEDD - File A, Starts With 129 Lives
6DDF-FEDD - Starmen In Many Coin Boxes
AC86-0455 - Infinite Lives
C2B6-A455 - Infinite Time
6D82-0F79 - Allows You To Select Any World Or Level For “File A”
DADF-F30D
D7DF-F36D - Cool Weird Worlds (Show Hidden Blocks)
5667-A755 - Cool Green And Other Color Enemies!, Enemies Looks More Dangerous!
EE31-A755 - All Coin Blocks Have Stars In Them
AC86-0455 - Timer Starts With 900 Seconds Instead of 400 Seconds
A3A7-D7EB - Mario Or Luigi Are Invincible Against Most Enemies
292A-0485 - Infinite Time
1D88-0F59 - Multi-Jump Code
DD86-6F80 - When You Lose A Life, You Will Automatically Be Warped To The Last Level of The Game (World 13)
9EB6-6F55
D5B6-6F85
DAB6-6DE5 - Easy Pipes
5DC5-AF89
Note: Pipes you can go down look normal, but pipes you can’t go down are upside-down. - Invincibility Plus! (When You Touch An Enemy, You Are Powered-Up!)
892A-0D85 - Mario Or Luigi Swim Everywhere!
DFB3-6485 - Can’t Get Power-Ups
C287-D485 - No Obstacles
CD87-D455 - Hit A Mushroom Block (1-1) And You Enter To The Left And Then There’s No Enemies
CA87-D455 - Hit Any Type of Block And It Breaks Like A Brick
C985-DF55 - Hit A Block When You’re Little And It Turns Into A Solid Looking Block And When Big It Does The Same Thing But You Can Keep Hitting It And It Keeps Breaking
CE85-DD75 - Nothing In ? Blocks Or Hidden Blocks
C288-DD75 - Mushrooms Are Invincible Stars
C289-0D55 - There Are No Death Mushrooms
C289-0455 - Death Mushrooms Are 1 Ups
CE89-0455 - All Power-Ups Are Regular Mushrooms Or Fire Flowers
9B81-0D55 - All Bricks Have Coins In Them When You’re Small And Hit Them
C281-0755 - 1 Life After Continue
DF61-05D0 - 9 Lives After Continue
DB61-05D0 - 50 Lives After Continue
7461-05D0 - 99 Lives After Continue
1761-05D0 - 255 Lives After Continue
EE61-05DO - Infinite Lives
C26E-D5A6 - Continue With 3 Hearts Instead Of 2
DF6B-A9A1 - Continue With 4 Hearts
D46B-A9A1 - Never Lose Hearts
DD32-6966 - Jumping In Place Charges Super Jump
7A60-A966 - Allows You To Select Any World For “File A”
D1D4-FA0D - Invincibility
DD32-6966 - Hyper Mega Jump
DC66-A966
Note: Turn this code off in order to land back on the ground. - Scary Black enemies
6655-A966 - Displays A Warning About Copying
6660-D500 - Can Land And Save Yourself As You Are Dying
F163-D5A6 - Warp When You Die
FF63-D5A6 - Super Power at Death
6D60-D506
Note: Press X for lots of energy and a star. This code also makes you able to float all around the screen until you go in a door or climb a vine. - All 4 Characters Have Multi-Jump
D966-6166 - Allows You To Pull-Up An Infinite Number of Plants
D863-69DB - Skywalking
4361-A966 - Every Character Has Floating Ability
6267-A5A6 - Infinite Coins For Slot Machine Game At End of Level
C268-6565
Note: You will need to turn this code off in order to advance the game. - Infinite Time In Subcon
C26F-A0A8 - Only Need One Cherry For The Star To Appear
DF66-69AB - Throw Birdo’s Eggs Back Without Having To Catch Them
DD6A-D1AB
Note: You will have to turn this code off in order to pick items up normally. - Fly At Any Time (Run Meter Always Full)
DDAF-A8A3 - You Can Fly For As Long As You Want, Until You Land
EEA4-AB63 - Start And Continue As Big Mario
E1A3-D60A - Change To Big Mario Whenever You Go To The Map
CB69-AC07
DF69-AC67 - Change To Fire Mario Whenever You Go To The Map
CB69-AC07
D469-AC67 - Change To Raccoon Mario Whenever You Go To The Map
CB69-AC07
D769-AC67 - Change To Frog Mario Whenever You Go To The Map
CB69-AC07
D069-AC67 - Change To Tanooki Mario Whenever You Go To The Map
CB69-AC07
D969-AC67 - Change To Sledgehammer Mario When You Go To The Map
CB69-AC07
D169-AC67 - All Power-Ups Turn You Into Shoe Mario (May Cause Some Graphics To Mess Up)
1D0A1-6C0A
E1A3-D60A - Collisions Turn You Into Big Mario
D4A8-6CAA - Collisions Turn You Into Fire Mario
D7A8-6CAA - Collisions Turn You Into Raccoon Mario – Can Make Him Get “Tangled” In Collisions (Turn Off Effects To Get Loose)
D0A8-6CAA - Collisions Turn You Into Frog Mario
D9A8-6CAA - Collisions Turn You Into Tanooki Mario
D1A8-6CAA - Collisions Turn You Into Sledgehammer Mario
D5A8-6CAA - After Getting A Star, Invincible Until End Of Level (May Have To Turn Off Effects To Jump Up)
C23B-680D - 1 Life After Continue
DFBB-DBAF - 10 Lives After Continue
DBBB-DBAF - 26 Lives After Continue
FBBB-DBAF - 51 Lives After Continue
74BB-DBAF - 100 Lives After Continue
17BB-DBAF - Infinite Lives
82BB-0C6D - Gain Lots Of Lives With Each 5 Coins (Up To 99 Lives)
D93E-6C49 - Don’t Need A Leaf To Fly Or Float
DEA1-A8A3 - P-Switch Lasts Forever
DDA6-D60A - Start With Over 99 Lives
DD3E-6C49 - 1 Coin Gives You Over 99 Lives
DF3E-6C49 - After Getting 100 Coins, Each Coin Gives You A Life
DF3E-6819 - After Dying Once You Are Invincible, And You Keep What You Have
??A8-6CAA
Modifiers- D6 Flying Mario
- 30 Raccoon Mario
- E1 Tanookie Mario
- 35 Hammer Mario
- 32 Pink Flyer
- 3A Airplane Mario
- 33 Blue Mario
- Can Skip Most Levels In Game
E6A8-6CAA - Flag Fish Mario
EBA8-6CAA - Enemy Goes Through Mario/Luigi
53A8-6CAA - If You Get A Mushroom, You Are Still Small
DFA8-6CAA - If You Get A Mushroom, You Can’t Move, But You Can Jump
CEA8-6CAA - Always Have Star Invincibility
623A-68DD
Note: You may need to turn this code off in order to enter some pipes and doors. - Start With… (Items Code)
??87-0BA4
??87-0CD4
Modifiers- DF + DF: 3 Mushrooms & a High Score
- D4 + D4: 3 Flowers & a High Score
- D7 + D7: 3 Stars & a High Score
- You Only Need 5 Coins For A Free Extra Life
D93E-6819
Note: You must get 100 Coins once for this to work. - You Only Need 10 Coins For A Free Extra Life
DC3E-6819
Note: You must get 100 Coins once for this to work. - You Only Need 25 Coins For A Free Extra Life
FB3E-6819
Note: You must get 100 Coins once for this to work. - You Only Need 50 Coins For A Free Extra Life
743E-6819
Note: You must get 100 Coins once for this to work. - Power Jump
AD3E-6801 - Super Jump
863E-6801 - Mega-Jump
8D3E-6801 - Ultra Power Jump
C63E-6801 - Skywalking (Stay Up Until You Release The Jump Button)
DDA9-A603 - Infinite Time
6D3D-6619 - Select Any World For “File A” Game
D5D4-F36D
Note: This Does Not Work On World 8
Super Mario Bros.: The Lost Levels
Super Mario Bros. 2 Codes
Super Mario Bros. 3 Codes
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
Super Mario Bros Nes Cheat Codes Game Genie
- Start With 1 Life
DDB4-6F07 - Start With 9 Lives
D6B4-6F07 - Start With 15 Lives
D3B4-6F07 - Start With 25 Lives
F6B4-6F07 - Start With 50 Lives
7FB4-6F07 - Start With 99 Lives
14B4-6F07 - Infinite Lives
C222-D4DD - Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7 - Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7 - Extra Life At 20 Coins
F064-A7D7
F067-AFA7 - Extra Life At 50 Coins
7464-A7D7
7467-AFA7 - Start And Stay Invincible Most Of The Time
DD32-6DAD - Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
CBED-6DDF - Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D - Low Jump
D02C-AF6F - Super Jump
D42C-AF6F - Mega-Jump
DF2C-AF6F - Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
C264-64D7 - Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD - Start As Super Mario
31B7-6F07 - Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0 - Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F - Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07 - Swim In Every Level!
CBEA-6DAD - Fake Fire Mario
7732-6DAD - Nighttime!
0DED-AFDF - Fake Invincibility
D032-6DAD - Jackhammer Jump
232C-AF6F - Spontaneously Change From Mario To Luigi
FD32-6DAD - If You Hold Down The B Button, You Float Around!
EE2C-AF6F - Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0 - Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0 - Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0 - Flying Mario, As Long As The B button Is Down
DD2C-AF6F - Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7 - Invincible
DD32-6DAD - If You Die, Restart At The Halfway Point
6267-AF97 - As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits. - Activates The Green Blocks In The Level
B286-07E9 - Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0 - Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00 - Continue With A Yoshi If You Die While On One
62C2-DF0D - Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB - 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1 - Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map. - Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7 - Skip Worlds
EECD-AF6F - Black Mario
9E32-6DAD - No Enemies
3E32-6DAD - Yoshi Is Invincible
89E4-AFD9
89C6-D4DB - Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him. - Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell. - Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first). - Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi. - Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8 - Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups. - Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT. - Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07 - Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups. - Low Gravity Float
4D2C-AF0F - Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved. - Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. - Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0 - Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly. - Blocks That Produce A Mushroom When Small & “! Boxes”
??6C-DFDC - Blocks That Produce A Flower
??6C-DF0C - Blocks That Produce A Feather
??6C-DFAC - Turn Blocks That Produce A Star
??6C-DF6C - Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC - Turn Blocks That Produce A Vine
??6C-D4AC - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
- Lakitu’s Ammo Modifier
??37-6D61 - Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61 - D2: Bob-omb
- FF: Buzzy Beetle
- F9: Fish
- F2: Hopping Flame
- 77: Vertical Fireball
- 7E: Para-Goomba
- 0D: Para-Bomb
- 05: Fish, Swimming And Jumping
- 61: Wiggler
- BF: Chargin’ Chuck
- Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes. - What Hatches From Green Eggs If You Don’t Have Him
??6C-DD0C - What Hatches From Green Eggs If You Already Have Him
??6C-DD6C - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
Block Modifier Codes
Modifiers
Lakitu Modifier Codes
Modifiers
Yoshi’s Egg Modifier Codes
Modifiers
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Super Mario Bros 3 Nes Cheat Codes Game Genie
Super Mario Bros Cheat Codes Nes Game Genie Play
Code Indexes for Super Nintendo (SNES)