Super Mario Bros Cheat Codes Nes Game Genie

The following are known Game Genie Codes for Super Mario All-Stars on Super Nintendo (SNES).

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Bros. On the Game & Watch: Super Mario Bros. Handheld console. These cheats are from the original. Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario Bros. On the NES, with a game help system for those that are stuck Cheats, Hints & Walkthroughs 3DS.

    Super Mario Bros. Codes
  1. Start “File A” Game With 2 Lives
    DFDF-FAAD
  2. Start “File A” Game With 10 Lives
    DBDF-FAAD
  3. Start “File A” Game With 50 Lives
    7FDF-FAAD
  4. Start “File A” Game With 100 Lives
    17DF-FAAD
  5. Infinite Lives
    C2C1-D4AA
  6. Infinite Time
    6D84-DF03
  7. 1-Up Worth Nothing
    C26B-0FBF
  8. Allows You To Select Any World For “File A”
    D5DF-FADD
  9. Jump Lower (Switch Off Effects If You Get Stuck)
    CB81-0D02
    E281-0D62
    3C81-0DA2
  10. Super Jump
    CB81-0D02
    EC81-0D62
    3C81-0DA2
  11. Mega-Jump
    CB81-0D02
    E681-0D62
    3C81-0DA2
  12. Invincibility Does Not Last As Long
    D62F-6DAE
  13. Invincibility Lasts Longer
    9D2F-6DAE
  14. Timer Starts With 700 Seconds Instead of 400 Seconds
    A3AA-DFBD
  15. Mario Is Invincible (You Can Still Die From Falling Down Holes Or Touching The Spinning Fire-Sticks)
    292B-67DE
  16. Jump As High As You Want (Release Button to Fall)
    D989-0D02
  17. Ultimate Multi-Jump Code
    DD8E-D702
  18. When You Lose A Life, You Will Automatically Be Warped To The Last Level of The Game (World 8)
    9EBE-64DE
    D5BE-640E
    D5BE-6F6E
  19. Easy Pipes
    5DCE-07A3
    Note: Pipes you can go down look normal, but pipes you can’t go down are upside-down.
  20. Invincibility Plus
    892B-6FDE
  21. Mario Swims Everywhere!
    DFB2-AF6E
  22. File A, Starts With 129 Lives
    6D0F-FAAD
  23. Star Lets You Be Invincible For About 225 Seconds
    EE2F-6DAE
  24. Start On Star World 1-1 (Harder)
    17DF-F20D
  25. Changes Game A, To A Two Player Game
    17DF-F26D
  26. Graphics Are Pixelized
    EE6C-DD02
  27. Same As The First One But Better
    AA6C-DD02
  28. Similar But Different
    556C-DD02
  29. You Can Fly If You Hold Down The A Button
    FE89-0D02
  30. Run Without Holding The Dash Button
    888B-0D02
  31. Super Mario Bros.: The Lost Levels

  32. Start “File A” Game With 2 Lives
    DFDF-FEDD
  33. Start “File A” Game With 10 Lives
    DBDF-FEDD
  34. Start “File A” Game With 50 Lives
    7FDF-FEDD
  35. Start “File A” Game With 100 Lives
    17DF-FEDD
  36. File A, Starts With 129 Lives
    6DDF-FEDD
  37. Starmen In Many Coin Boxes
    AC86-0455
  38. Infinite Lives
    C2B6-A455
  39. Infinite Time
    6D82-0F79
  40. Allows You To Select Any World Or Level For “File A”
    DADF-F30D
    D7DF-F36D
  41. Cool Weird Worlds (Show Hidden Blocks)
    5667-A755
  42. Cool Green And Other Color Enemies!, Enemies Looks More Dangerous!
    EE31-A755
  43. All Coin Blocks Have Stars In Them
    AC86-0455
  44. Timer Starts With 900 Seconds Instead of 400 Seconds
    A3A7-D7EB
  45. Mario Or Luigi Are Invincible Against Most Enemies
    292A-0485
  46. Infinite Time
    1D88-0F59
  47. Multi-Jump Code
    DD86-6F80
  48. When You Lose A Life, You Will Automatically Be Warped To The Last Level of The Game (World 13)
    9EB6-6F55
    D5B6-6F85
    DAB6-6DE5
  49. Easy Pipes
    5DC5-AF89
    Note: Pipes you can go down look normal, but pipes you can’t go down are upside-down.
  50. Invincibility Plus! (When You Touch An Enemy, You Are Powered-Up!)
    892A-0D85
  51. Mario Or Luigi Swim Everywhere!
    DFB3-6485
  52. Can’t Get Power-Ups
    C287-D485
  53. No Obstacles
    CD87-D455
  54. Hit A Mushroom Block (1-1) And You Enter To The Left And Then There’s No Enemies
    CA87-D455
  55. Hit Any Type of Block And It Breaks Like A Brick
    C985-DF55
  56. Hit A Block When You’re Little And It Turns Into A Solid Looking Block And When Big It Does The Same Thing But You Can Keep Hitting It And It Keeps Breaking
    CE85-DD75
  57. Nothing In ? Blocks Or Hidden Blocks
    C288-DD75
  58. Mushrooms Are Invincible Stars
    C289-0D55
  59. There Are No Death Mushrooms
    C289-0455
  60. Death Mushrooms Are 1 Ups
    CE89-0455
  61. All Power-Ups Are Regular Mushrooms Or Fire Flowers
    9B81-0D55
  62. All Bricks Have Coins In Them When You’re Small And Hit Them
    C281-0755
  63. Super Mario Bros. 2 Codes

  64. 1 Life After Continue
    DF61-05D0
  65. 9 Lives After Continue
    DB61-05D0
  66. 50 Lives After Continue
    7461-05D0
  67. 99 Lives After Continue
    1761-05D0
  68. 255 Lives After Continue
    EE61-05DO
  69. Infinite Lives
    C26E-D5A6
  70. Continue With 3 Hearts Instead Of 2
    DF6B-A9A1
  71. Continue With 4 Hearts
    D46B-A9A1
  72. Never Lose Hearts
    DD32-6966
  73. Jumping In Place Charges Super Jump
    7A60-A966
  74. Allows You To Select Any World For “File A”
    D1D4-FA0D
  75. Invincibility
    DD32-6966
  76. Hyper Mega Jump
    DC66-A966
    Note: Turn this code off in order to land back on the ground.
  77. Scary Black enemies
    6655-A966
  78. Displays A Warning About Copying
    6660-D500
  79. Can Land And Save Yourself As You Are Dying
    F163-D5A6
  80. Warp When You Die
    FF63-D5A6
  81. Super Power at Death
    6D60-D506
    Note: Press X for lots of energy and a star. This code also makes you able to float all around the screen until you go in a door or climb a vine.
  82. All 4 Characters Have Multi-Jump
    D966-6166
  83. Allows You To Pull-Up An Infinite Number of Plants
    D863-69DB
  84. Skywalking
    4361-A966
  85. Every Character Has Floating Ability
    6267-A5A6
  86. Infinite Coins For Slot Machine Game At End of Level
    C268-6565
    Note: You will need to turn this code off in order to advance the game.
  87. Infinite Time In Subcon
    C26F-A0A8
  88. Only Need One Cherry For The Star To Appear
    DF66-69AB
  89. Throw Birdo’s Eggs Back Without Having To Catch Them
    DD6A-D1AB
    Note: You will have to turn this code off in order to pick items up normally.
  90. Super Mario Bros. 3 Codes

  91. Fly At Any Time (Run Meter Always Full)
    DDAF-A8A3
  92. You Can Fly For As Long As You Want, Until You Land
    EEA4-AB63
  93. Start And Continue As Big Mario
    E1A3-D60A
  94. Change To Big Mario Whenever You Go To The Map
    CB69-AC07
    DF69-AC67
  95. Change To Fire Mario Whenever You Go To The Map
    CB69-AC07
    D469-AC67
  96. Change To Raccoon Mario Whenever You Go To The Map
    CB69-AC07
    D769-AC67
  97. Change To Frog Mario Whenever You Go To The Map
    CB69-AC07
    D069-AC67
  98. Change To Tanooki Mario Whenever You Go To The Map
    CB69-AC07
    D969-AC67
  99. Change To Sledgehammer Mario When You Go To The Map
    CB69-AC07
    D169-AC67
  100. All Power-Ups Turn You Into Shoe Mario (May Cause Some Graphics To Mess Up)
    1D0A1-6C0A
    E1A3-D60A
  101. Collisions Turn You Into Big Mario
    D4A8-6CAA
  102. Collisions Turn You Into Fire Mario
    D7A8-6CAA
  103. Collisions Turn You Into Raccoon Mario – Can Make Him Get “Tangled” In Collisions (Turn Off Effects To Get Loose)
    D0A8-6CAA
  104. Collisions Turn You Into Frog Mario
    D9A8-6CAA
  105. Collisions Turn You Into Tanooki Mario
    D1A8-6CAA
  106. Collisions Turn You Into Sledgehammer Mario
    D5A8-6CAA
  107. After Getting A Star, Invincible Until End Of Level (May Have To Turn Off Effects To Jump Up)
    C23B-680D
  108. 1 Life After Continue
    DFBB-DBAF
  109. 10 Lives After Continue
    DBBB-DBAF
  110. 26 Lives After Continue
    FBBB-DBAF
  111. 51 Lives After Continue
    74BB-DBAF
  112. 100 Lives After Continue
    17BB-DBAF
  113. Infinite Lives
    82BB-0C6D
  114. Gain Lots Of Lives With Each 5 Coins (Up To 99 Lives)
    D93E-6C49
  115. Don’t Need A Leaf To Fly Or Float
    DEA1-A8A3
  116. P-Switch Lasts Forever
    DDA6-D60A
  117. Start With Over 99 Lives
    DD3E-6C49
  118. 1 Coin Gives You Over 99 Lives
    DF3E-6C49
  119. After Getting 100 Coins, Each Coin Gives You A Life
    DF3E-6819
  120. After Dying Once You Are Invincible, And You Keep What You Have
    ??A8-6CAA
    Modifiers
    • D6 Flying Mario
    • 30 Raccoon Mario
    • E1 Tanookie Mario
    • 35 Hammer Mario
    • 32 Pink Flyer
    • 3A Airplane Mario
    • 33 Blue Mario
  121. Can Skip Most Levels In Game
    E6A8-6CAA
  122. Flag Fish Mario
    EBA8-6CAA
  123. Enemy Goes Through Mario/Luigi
    53A8-6CAA
  124. If You Get A Mushroom, You Are Still Small
    DFA8-6CAA
  125. If You Get A Mushroom, You Can’t Move, But You Can Jump
    CEA8-6CAA
  126. Always Have Star Invincibility
    623A-68DD
    Note: You may need to turn this code off in order to enter some pipes and doors.
  127. Start With… (Items Code)
    ??87-0BA4
    ??87-0CD4
    Modifiers
    • DF + DF: 3 Mushrooms & a High Score
    • D4 + D4: 3 Flowers & a High Score
    • D7 + D7: 3 Stars & a High Score
  128. You Only Need 5 Coins For A Free Extra Life
    D93E-6819
    Note: You must get 100 Coins once for this to work.
  129. You Only Need 10 Coins For A Free Extra Life
    DC3E-6819
    Note: You must get 100 Coins once for this to work.
  130. You Only Need 25 Coins For A Free Extra Life
    FB3E-6819
    Note: You must get 100 Coins once for this to work.
  131. You Only Need 50 Coins For A Free Extra Life
    743E-6819
    Note: You must get 100 Coins once for this to work.
  132. Power Jump
    AD3E-6801
  133. Super Jump
    863E-6801
  134. Mega-Jump
    8D3E-6801
  135. Ultra Power Jump
    C63E-6801
  136. Skywalking (Stay Up Until You Release The Jump Button)
    DDA9-A603
  137. Infinite Time
    6D3D-6619
  138. Select Any World For “File A” Game
    D5D4-F36D
    Note: This Does Not Work On World 8
Cheat

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for Super Nintendo (SNES)

The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).

Super Mario Bros Nes Cheat Codes Game Genie

  1. Start With 1 Life
    DDB4-6F07
  2. Start With 9 Lives
    D6B4-6F07
  3. Start With 15 Lives
    D3B4-6F07
  4. Start With 25 Lives
    F6B4-6F07
  5. Start With 50 Lives
    7FB4-6F07
  6. Start With 99 Lives
    14B4-6F07
  7. Infinite Lives
    C222-D4DD
  8. Extra Life At 5 Coins Instead Of 100
    D964-A7D7
    D967-AFA7
  9. Extra Life At 10 Coins
    DC64-A7D7
    DC67-AFA7
  10. Extra Life At 20 Coins
    F064-A7D7
    F067-AFA7
  11. Extra Life At 50 Coins
    7464-A7D7
    7467-AFA7
  12. Start And Stay Invincible Most Of The Time
    DD32-6DAD
  13. Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
    CBED-6DDF
  14. Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
    CB28-DF6D
  15. Low Jump
    D02C-AF6F
  16. Super Jump
    D42C-AF6F
  17. Mega-Jump
    DF2C-AF6F
  18. Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
    C264-64D7
  19. Extra Life With Every Dragon Coin Instead Of 5
    D2E5-A7AD
  20. Start As Super Mario
    31B7-6F07
  21. Start As Cape Mario
    CBB7-6D67
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  22. Start As Fire Mario
    CBB7-6D67
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  23. Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
    DFCE-64A0
  24. Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
    D4CE-64A0
  25. Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
    D7CE-64A0
  26. Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
    D0CE-64A0
  27. Causes Mario To Jump And Float Until You Let Go Of Jump
    DD2C-AF6F
  28. Funky Mario
    CBB7-6D67
    DEB7-6DA7
    3CB7-6FD7
    69B7-6F07
  29. Swim In Every Level!
    CBEA-6DAD
  30. Fake Fire Mario
    7732-6DAD
  31. Nighttime!
    0DED-AFDF
  32. Fake Invincibility
    D032-6DAD
  33. Jackhammer Jump
    232C-AF6F
  34. Spontaneously Change From Mario To Luigi
    FD32-6DAD
  35. If You Hold Down The B Button, You Float Around!
    EE2C-AF6F
  36. Little Yoshie Only Has To Eat 2 Enemies To Get Big
    D4CE-64A0
  37. Little Yoshie Only Has To Eat 13 Enemies To Get Big
    DECE-64A0
  38. Little Yoshie Only Has To Eat 25 Enemies To Get Big
    F8CE-64A0
  39. Flying Mario, As Long As The B button Is Down
    DD2C-AF6F
  40. Extra Life After Each Coin, Even Yoshi Coins
    DD64-A7D7
    DD67-AFA7
  41. Invincible
    DD32-6DAD
  42. If You Die, Restart At The Halfway Point
    6267-AF97
  43. As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
    62C3-64DF
    Note :Be sure to only have this code active on a level that has two exits.
  44. Activates The Green Blocks In The Level
    B286-07E9
  45. Collect 1 Berry For Yoshi To Hatch A Mushroom
    DFE3-D7A0
  46. Collect 2 Berries For Yoshi To Hatch A Cloud
    DBE3-DF00
  47. Continue With A Yoshi If You Die While On One
    62C2-DF0D
  48. Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
    62C1-ADAB
  49. 4000 Points Kicking An Empty Turtle Shell
    62C0-AFA1
  50. Nintendo’s Debug
    DDC1-64DD
    DDC5-6DAD
    Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map.
  51. Enable Item Window’s “Goal Point” (Quit)
    7E0D-C2D7
  52. Skip Worlds
    EECD-AF6F
  53. Black Mario
    9E32-6DAD
  54. No Enemies
    3E32-6DAD
  55. Yoshi Is Invincible
    89E4-AFD9
    89C6-D4DB
  56. Infinite Items Yoshi Picks Up
    82E9-64A0
    82E2-04D0
    Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him.
  57. Infinite Flying Time For Yoshi
    C2EC-0700
    Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell.
  58. Collecting a Yoshi Coin Gives You Yoshi’s Wings
    B9E5-A4AD
    F8E5-A7DD
    Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first).
  59. Multi-Jump And Low Gravity
    336B-D4D0
    Note: You have to turn this code off to get on Yoshi.
  60. Shoot Fireballs Straight
    DDEA-6F07
    DDB2-AFD8
  61. Power-Up Select
    EDA5-0F6F
    Note: Press UP + SELECT to cycle Mario through his power-ups.
  62. Warp To Star World
    EDB7-0FBD
    Note: Stand on Yoshi’s house on the map screen and press SELECT.
  63. Rapid-Fire Fireballs (Facing Right Only)
    D5EB-6F07
  64. Stomp 8 Enemies And Get 1-Ups
    C23B-AF07
    Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups.
  65. Low Gravity Float
    4D2C-AF0F
  66. Mario On Ice
    EDA5-0F6F
    61A5-040F
    61A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  67. Waterworld Mario
    EDA5-0F6F
    69A5-040F
    69A6-0D6F
    Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time.
  68. Reverse Switch Palace Blocks
    2D80-0DE1
    ED8B-0D89
    Note: This effect will not be saved.
  69. Nintendo Debug #2
    DDA6-DF07
    Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play.
  70. Any Yoshi Always Has Wings And Flies Without A Shell
    DDE0-07A0
  71. Item Doesn’t Fall From Box When You Get Hit
    6DEE-14DF
    D4EE-140F
    Note: When using this code, as a bonus, you don’t need to hold a shell to fly.
  72. Block Modifier Codes

  73. Blocks That Produce A Mushroom When Small & “! Boxes”
    ??6C-DFDC
  74. Blocks That Produce A Flower
    ??6C-DF0C
  75. Blocks That Produce A Feather
    ??6C-DFAC
  76. Turn Blocks That Produce A Star
    ??6C-DF6C
  77. Turn Blocks That Produce A 1-Up Mushroom
    ??6C-D4DC
  78. Turn Blocks That Produce A Vine
    ??6C-D4AC
  79. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

    Lakitu Modifier Codes

  80. Lakitu’s Ammo Modifier
    ??37-6D61
  81. Lakitu’s Ammo Modifier When Silver Pow Switch is Active
    ??37-6F61
  82. Modifiers

    • D2: Bob-omb
    • FF: Buzzy Beetle
    • F9: Fish
    • F2: Hopping Flame
    • 77: Vertical Fireball
    • 7E: Para-Goomba
    • 0D: Para-Bomb
    • 05: Fish, Swimming And Jumping
    • 61: Wiggler
    • BF: Chargin’ Chuck
  83. Lakitu Throws Out An Amazing Flying Hammer Brother
    B837-6D61
    BA37-6F61
    Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes.
  84. Yoshi’s Egg Modifier Codes

  85. What Hatches From Green Eggs If You Don’t Have Him
    ??6C-DD0C
  86. What Hatches From Green Eggs If You Already Have Him
    ??6C-DD6C
  87. Modifiers

    • DD: Green Koopa, No Shell
    • DF: Red Koopa, No Shell
    • D4: Blue Koopa, No Shell
    • D7: Yellow Koopa, No Shell
    • D0: Green Koopa
    • D9: Red Koopa
    • D1: Blue Koopa
    • D5: Yellow Koopa
    • D6: Green Koopa, Flying
    • DB: Green Koopa, Bouncing
    • DC: Red Koopa, Flying Vertical
    • D8: Red Koopa, Flying Horizontal
    • DA: Yellow Koopa With Wings
    • DE: Goomba
    • FD: Flying Goomba
    • 4F: Moving Coin
    • 4E: Portable Spring Board
    • 79: Fully Grown Green Yoshi
    • 09: Directional Coins
    • 9B: Alternating Horizontal And Vertical Bridge
    • 9C: Horizontal Bridge
    • 50: Mushroom
    • 59: Flower
    • 51: Star
    • 55: Feather
    • 56: 1-Up Mushroom
    • 5B: Vine
    • 82: Koopa, No Shell

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Super Mario Bros 3 Nes Cheat Codes Game Genie

Super mario bros cheat codes nes game genie nes

Super Mario Bros Cheat Codes Nes Game Genie Play

Code Indexes for Super Nintendo (SNES)